Pocket LTW

Bestiary

Everything that builds, shoots, creeps and flies in Pocket LTW.

Stone wall

Wall

Cheap. Builds the maze.

5

Dry-stacked fieldstone hauled from the edge of the meadow. Never fires a shot – but no gnome gets past.

Doesn't shoot – shapes the path

Archer tower

Arrow

Cheap and fast. Hits flyers.

17Hits flyers: Yes

A weary archer with a sharp eye and a quiver that never runs dry.

Level 1
Damage
8
Shots/s
1,1
Range
2,4
DPS
9,2
Level 2Upgrade 20
Damage
16
Shots/s
1,4
Range
2,8
DPS
21,6
Level 3 – pick one 40
Longbow
Heavy arrows with a long reach.
Damage
34
Shots/s
1,2
Range
4
DPS
40,8
Repeater
A rain of arrows up close.
Damage
18
Shots/s
2,8
Range
2,8
DPS
50,4

Cannon tower

Cannon

Hits everything around the target. Not flyers.

28Hits flyers: No

Cast iron and black powder. Happiest when the monsters march shoulder to shoulder.

Level 1
Damage
16
Shots/s
0,6
Range
2,5
DPS
9,6
Splash1 tiles
Level 2Upgrade 28
Damage
30
Shots/s
0,6
Range
2,6
DPS
18
Splash1,1 tiles
Level 3 – pick one 55
Mortar
A big bang over a big area.
Damage
72
Shots/s
0,45
Range
3,3
DPS
32,4
Splash
1,6 tiles
Grapeshot
Rapid fire at close range.
Damage
40
Shots/s
1
Range
2,4
DPS
40
Splash
1,1 tiles

Frost rune

Frost

Slows monsters down.

22Hits flyers: Yes

A runestone that breathes winter. Everything it touches turns stiff and sluggish.

Level 1
Damage
4
Shots/s
1
Range
2,3
DPS
4
Slow40 % · 2 s
Level 2Upgrade 22
Damage
7
Shots/s
1
Range
2,5
DPS
7
Slow50 % · 2 s
Level 3 – pick one 45
Ice storm
Slows everything in an area.
Damage
10
Shots/s
1
Range
2,5
DPS
10
Splash
1,3 tiles
Slow
50 % · 2.5 s
Deep freeze
Targets grind almost to a halt.
Damage
16
Shots/s
1,1
Range
2,5
DPS
17,6
Slow
70 % · 3 s

Poison cauldron

Poison

Poison that goes through armor.

30Hits flyers: Yes

Green sludge from the witch's kitchen. Eats through hide and stone alike.

Level 1
Damage
2
Shots/s
0,8
Range
2,5
DPS
1,6
Poison/s13 · 3 s
Level 2Upgrade 30
Damage
3
Shots/s
0,8
Range
2,6
DPS
2,4
Poison/s22 · 3 s
Level 3 – pick one 55
Plague cloud
Poisons everything around the target.
Damage
4
Shots/s
0,85
Range
2,8
DPS
3,4
Splash
1,2 tiles
Poison/s
26 · 3 s
Nerve venom
Strong poison that also slows.
Damage
6
Shots/s
0,9
Range
2,8
DPS
5,4
Slow
20 % · 3 s
Poison/s
50 · 3 s

Thunder runestone

Lightning

Lightning jumps between several targets.

36Hits flyers: Yes

Carved in Thor's honor. When it charges, hair stands on end all across the board.

Level 1
Damage
22
Shots/s
0,75
Range
2,5
DPS
16,5
Chain3 targets
Level 2Upgrade 34
Damage
30
Shots/s
0,7
Range
2,5
DPS
21
Chain4 targets
Level 3 – pick one 60
Chain lightning
Jumps between a whole lot of targets.
Damage
40
Shots/s
0,8
Range
2,8
DPS
32
Chain
8 targets
Ball lightning
Few targets, huge damage.
Damage
100
Shots/s
0,7
Range
2,8
DPS
70
Chain
2 targets

Marksman

Sniper

Long range, hard hits.

35Hits flyers: Yes

Lies perfectly still up in the tower all day. Rarely misses.

Level 1
Damage
50
Shots/s
0,35
Range
4,5
DPS
17,5
Level 2Upgrade 38
Damage
90
Shots/s
0,38
Range
4,8
DPS
34,2
Level 3 – pick one 75
Spyglass
Reaches almost the whole board.
Damage
170
Shots/s
0,4
Range
6,5
DPS
68
Armor piercer
Pierces armor and fires faster.
Damage
120
Shots/s
0,6
Range
4,8
DPS
72
Armor piercing
✓