Bestiary
Everything that builds, shoots, creeps and flies in Pocket LTW.
Stone wall
WallCheap. Builds the maze.
Dry-stacked fieldstone hauled from the edge of the meadow. Never fires a shot – but no gnome gets past.
Archer tower
ArrowCheap and fast. Hits flyers.
A weary archer with a sharp eye and a quiver that never runs dry.
- Damage
- 8
- Shots/s
- 1,1
- Range
- 2,4
- DPS
- 9,2
- Damage
- 16
- Shots/s
- 1,4
- Range
- 2,8
- DPS
- 21,6
- Damage
- 34
- Shots/s
- 1,2
- Range
- 4
- DPS
- 40,8
- Damage
- 18
- Shots/s
- 2,8
- Range
- 2,8
- DPS
- 50,4
Cannon tower
CannonHits everything around the target. Not flyers.
Cast iron and black powder. Happiest when the monsters march shoulder to shoulder.
- Damage
- 16
- Shots/s
- 0,6
- Range
- 2,5
- DPS
- 9,6
- Damage
- 30
- Shots/s
- 0,6
- Range
- 2,6
- DPS
- 18
- Damage
- 72
- Shots/s
- 0,45
- Range
- 3,3
- DPS
- 32,4
- Splash
- 1,6 tiles
- Damage
- 40
- Shots/s
- 1
- Range
- 2,4
- DPS
- 40
- Splash
- 1,1 tiles
Frost rune
FrostSlows monsters down.
A runestone that breathes winter. Everything it touches turns stiff and sluggish.
- Damage
- 4
- Shots/s
- 1
- Range
- 2,3
- DPS
- 4
- Damage
- 7
- Shots/s
- 1
- Range
- 2,5
- DPS
- 7
- Damage
- 10
- Shots/s
- 1
- Range
- 2,5
- DPS
- 10
- Splash
- 1,3 tiles
- Slow
- 50 % · 2.5 s
- Damage
- 16
- Shots/s
- 1,1
- Range
- 2,5
- DPS
- 17,6
- Slow
- 70 % · 3 s
Poison cauldron
PoisonPoison that goes through armor.
Green sludge from the witch's kitchen. Eats through hide and stone alike.
- Damage
- 2
- Shots/s
- 0,8
- Range
- 2,5
- DPS
- 1,6
- Damage
- 3
- Shots/s
- 0,8
- Range
- 2,6
- DPS
- 2,4
- Damage
- 4
- Shots/s
- 0,85
- Range
- 2,8
- DPS
- 3,4
- Splash
- 1,2 tiles
- Poison/s
- 26 · 3 s
- Damage
- 6
- Shots/s
- 0,9
- Range
- 2,8
- DPS
- 5,4
- Slow
- 20 % · 3 s
- Poison/s
- 50 · 3 s
Thunder runestone
LightningLightning jumps between several targets.
Carved in Thor's honor. When it charges, hair stands on end all across the board.
- Damage
- 22
- Shots/s
- 0,75
- Range
- 2,5
- DPS
- 16,5
- Damage
- 30
- Shots/s
- 0,7
- Range
- 2,5
- DPS
- 21
- Damage
- 40
- Shots/s
- 0,8
- Range
- 2,8
- DPS
- 32
- Chain
- 8 targets
- Damage
- 100
- Shots/s
- 0,7
- Range
- 2,8
- DPS
- 70
- Chain
- 2 targets
Marksman
SniperLong range, hard hits.
Lies perfectly still up in the tower all day. Rarely misses.
- Damage
- 50
- Shots/s
- 0,35
- Range
- 4,5
- DPS
- 17,5
- Damage
- 90
- Shots/s
- 0,38
- Range
- 4,8
- DPS
- 34,2
- Damage
- 170
- Shots/s
- 0,4
- Range
- 6,5
- DPS
- 68
- Damage
- 120
- Shots/s
- 0,6
- Range
- 4,8
- DPS
- 72
- Armor piercing
- ✓